From Dishonored’s Dunwall to Jak 2’s Haven City, these fantasy games immerse players in magical urban areas filled with ...
It was his unmistakable style that defined Half-Life 2's City 17 and Dishonored’s Dunwall, two of the most distinctive and unforgettable locations in game history. We spoke to people who knew ...
TL;DR: The art lead for Half-Life 2 and Dishonored ... and City 17's now iconic visual identities. Additionally, the artist is credited with the visual identity of Dishonored's Dunwall.
Dishonored: Dunwall City Trials, Wolfenstein: The New Order, Fallout 4, Dishonored 2, Doom, and Prey. After Valve, Antonov joined Arkane Studios, telling our Bertie: "Valve is a great place ...
Half-Life 2's central city-sized prison consisted of faded ... Antonov drew on similar ideas in the creation of Dishonored's Dunwall, with his distinctive, invasive alien blue-metal flourishes ...
where he most famously designed Half-Life 2’s iconic City 17. Later, Antonov worked on the influential Dishonored as visual design director at Arkane Studios, co-creating Dunwall. Outside of ...
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