Today marks the introduction of AMD FSR 3.1, a new iteration of AMD’s open upscaling technology that delivers some significant improvements, new capabilities, and updates, including better ...
One such exhibit highlights that the company's FSR 4 upscaling technology dramatically surpasses its predecessor. In Ratchet & Clank: Rift Apart, FSR 3.1 struggles with ghosting, transparency ...
In most instances, PSSR has been an improvement over FSR (which uses linear scaling as opposed to AI-enchanced upscaling), but Alan Wake 2 has been an outlier. In its analysis of the game on PS5 ...
While FSR was a launch feature for Starfield, only version 2 with upscaling was available for PC players. Later, when Nvidia's own frame gen tech DLSS 3 was being introduced to the game last year ...