Roblox users who are subscribers of the company's upper-tier premium plans will be able to create and sell 3D goods along with the more conventional 2D assets that they were previously only allowed to ...
The gaming industry has experienced unprecedented growth, with revenues projected to reach $321 billion by 2026. This surge is largely driven by the expansion of virtual economies, where digital goods ...
Part II – User-Generated Content and In-Game Payment Models As in-game economies evolve, the complexity surrounding virtual goods and services, content creation, and payment structures deepens. As ...
The registration of trademarks related to virtual goods and NFTs has been an international hot topic for many months. Consequently, many brand owners have been lining up to extend the protection of ...
Yesterday’s announcement of the Apple Game Center was exciting news for serious iPhone OS gamers: it’s a defragmentation move by Apple to consolidate all of the many social gaming services like ...
VentureBeat's Dean Takahashi says Apple's new virtual goods platform for the iPhone "will likely produce a bonanza of revenues for game developers and publishers." The new platform should go live this ...
Sales of virtual goods have a higher fraud rate than physical goods, WSJ's Ben Worthen reports. Plus, Yahoo shares were down sharply following the company's Q2 earnings report, which showed weakness ...