For Studio Wildcard's co-founder and development director, Jeremy Stieglitz, there's a "golden trio" of elements that need to come together to lure fans from its ageing but adored Ark Survival Evolved ...
A huge new sim racing title that Kunos Simulazioni let slip at Sim Racing Expo 2025. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Add us as a ...
TL;DR: The Legend of Zelda: Ocarina of Time Unreal Engine 5 remake by CryZENx offers a playable, visually stunning recreation of the classic 1998 game. Featuring updated lighting, water effects, and ...
This plugin requires using UE5.4. This repository contains Unreal examples projects that demonstrate how to create advanced Interactive Applications using the ZED SDK and Unreal Engine 5. ZEDSamples ...
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...
Joe Grantham is a contributor from the UK with a degree in Classical Studies. His love for gaming is only rivaled by a deep passion for medieval history, which often seeps into his articles. With over ...
If there was one major complaint about Starfield when it launched in 2023, it was that many aspects of the game felt dated, leaning on aging Bethesda Creation Engine tech. Yes, the engine had been ...
Stalker 2 has made me look back and realize that maybe it was a mistake to make Epic Games' Unreal Engine 5 become an industry standard for the next decade. Sure, GSC Game World's big comeback ...
Unreal Engine 5.4 delivers massive CPU and GPU performance improvements over the initial UE5.0 release, with The Matrix Awakens tech demo enjoying a healthy 40% upgrade in CPU performance when powered ...
Forward-looking: Amid recent presentations promoting upcoming technologies for Unreal Engine 5, Epic Games says it wants to make the toolchain more accessible than ever. At a company event, CEO Tim ...
“When I started at Epic 10 and a half years ago, there was a big void between the way you would create content for a game versus a movie,” Epic Games chief technology officer Kim Libreri (the VFX ...