Matt Maran is an automotive journalist and content creator with over a decade of experience reviewing cars. Since starting his YouTube car reviews in 2012, his channel (now called Matt Maran Motoring) ...
Google has expanded Product Studio inside Merchant Center, rolling out three new creative features that go beyond its original image generation tool. What’s new. In addition to image generation, ...
Justin Pritchard is a seasoned Sudbury, Ontario-based automotive journalist, producer, and technical writer. With a passion for cars and a talent for storytelling, he's established himself as a ...
Honda Motor Co., Ltd. has produced countless fascinating cars since its founding in 1948, and the Honda S2000 remains a high point. The regular production S2000 debuted in 1999 with the ambition of ...
Microsoft Advertising is rolling out Image Animation, a new Copilot-powered feature that automatically converts static images into short, dynamic video assets — giving advertisers a faster path into ...
Tochigi, Japan — The last manual Honda Prelude Type SH coupe I drove was a 2001 model. Stylish and whip quick, I took it by the scruff of the neck and whipped it around Oakland County, rowing its high ...
This video is a celebration of Honda’s greatest hits on the Nordschleife. From screaming VTEC engines in the Civic Type R to the legendary NSX and S2000, watch how these machines handle one of the ...
Honda ain't kidding when it says that its proprietary VTEC technology was sort of a wake-up call to a new breed of enthusiasts, proof that small engines can blow the doors off your standard V6 or ...
The Prelude Type R would pack a 325-hp turbocharged engine. Honda resurrected its Prelude coupe this year after a hiatus of some 24 years. The Japanese carmaker was able to do that by cleverly ...
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
10/10/2025 - AI was not demonised but framed as a "supportive" tool to be handled responsibly, whilst game engines are increasingly emerging as key instruments for cross-platform production As gaming ...
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